How do I become commander in Angels Fall First?
Volunteer at match start or accept the prompt when no leader is assigned. Press Escape to open the tactical map once the role is active.

Angels Fall First commander mode — tactical orders, bot control, and Command requisition on Steam.
Angels Fall First tactical map and squad orders.
Commander Mode in Angels Fall First is the RTS layer on top of combined-arms FPS combat. One player per team — or an AI commander when the slot is empty — reads the battlefield from a tactical map, assigns objectives to squad leaders, and coordinates infantry, vehicles, starfighters, and bots toward capture points, vehicle spawns, and capital ship targets.
Combined-arms sci-fi warfare — infantry, vehicles, fighters, and capital ships on planetside and in space. Commander play is optional but powerful: a human calling the map can stack assault waves on a weak flank while holding a destroyer in reserve for boarding. If nobody volunteers, the match still runs because bot logic fills the role.
This Angels Fall First commander guide covers the tactical map, squad order flow, the first-person command wheel, squad leader duties, AI fallback behavior, and how commander actions feed Command requisition XP. Pair it with requisition for budget math and the beginner guide for the wider combined-arms loop.
Commander Mode works in multiplayer and in single-player bot matches — offline practice is the fastest way to learn map timing before jumping into 64-player servers after the 1.0 release.
Unlike hero-shooter command ults, AFF commander is a full-match responsibility. Resigning returns you to infantry as a squad leader, which is why many veterans alternate between commanding one round and fighting the next.
The tactical map is the commander's primary screen. Press Escape (default) while serving as commander to enter it. The upper-right panel lists unit selection — every squad leader on your team appears as a selectable row, not every individual rifleman.
Left-click one or more squad leaders to highlight them. Right-click an objective letter (Alpha, Bravo, Charlie, etc.) or any ground position to issue a move order. Orders propagate down: squad leaders relay tasks to members who are set to Freelance, or micromanage members manually if they prefer.
The map also surfaces map scores, match timers, hedge-squad status, and commander voting when applicable. Vehicle acquisition requests pop on-screen during live play — hold B to accept or decline without reopening the map, which keeps tempo during hot dropship windows.
Zoom and pan to read both planetside lanes and space sectors on hybrid maps. Capital ship icons, fighter spawns, and ground armor pads all share the same overlay, so a commander can redirect a mech column while watching a corvette move to boarding range.
Use Y for team chat when verbal coordination beats a ping. Typed orders like "hold Echo, do not feed" prevent freelance squads from over-extending while you prep a boarding pod launch.
Squad leaders see a trimmed version of the same map. Commanders who previously led squads often keep the habit of opening the map between firefights to confirm their replacement is not double-stacking orders on the same objective.
| Map action | Input (default PC) | Result |
|---|---|---|
| Open tactical map | Escape | Full battlefield overlay + squad list |
| Select squads | Left-click squad leaders | Highlight one or many leaders |
| Issue move order | Right-click objective / ground | Selected squads path to target |
| Accept vehicle spawn | Hold B on popup | Approve without leaving first-person view |
| Team-wide text | Y | Broadcast typed orders to allies |
Squad orders in Angels Fall First always route through squad leaders first. The commander selects leaders, not individual privates. Each leader then either passes commander intent via Freelance or manually assigns fireteams inside the squad map.
Standard orders include Move to objective, Move to position, and Follow me (squad leader scope). A leader can send two bots to Charlie while personally pushing Delta — the system supports split squads without mod tools.
Orders stick until replaced. Freelance squad members inherit updated commander markers automatically, which is why new players should enable Freelance until they understand spacing on large maps like Errah Territories or Igneous Platform.
Vehicle squads obey the same pipeline: a tank leader might be ordered to escort a dropship pad while fighter leaders receive a space-control marker. Mixing ground and air leaders in one highlight group is possible but usually worse than staging separate pushes.
When a squad leader dies, leadership can transfer mid-match; the commander should re-select the new leader row if orders appear stuck on "waiting for orders." Bots display that state when they lack a leader directive.
Combine infantry orders with boarding guide timing — mark the hangar pad first, then shift assault squads to interior corridors once the pod lands. Commanders who only mark the capital ship icon often lose boarding teams to hallway crossfires.
You do not need the tactical map for every instruction. Hold C to open the command wheel — the same options appear in first-person while you are commander or squad leader.
From the wheel you can toggle squad selection, issue Move to objective, Follow me, or Freelance. Freelance tells subordinates to execute whatever the higher commander last marked, which is the low-stress default for pub matches.
Squad leaders use the wheel to target enemy units: highlight a vehicle or infantry cluster, then order bots to focus it. That is often faster than map ping precision when a Locust gunship dips behind terrain.
Commanders who stay in first-person can still steer the battle — open the wheel, confirm selected leaders, and snap a new objective without the full-screen map obscuring threats. Many 1.0 players bind a mouse side button to C for this reason.
The wheel and map share state. Deselecting a squad leader on the map also clears wheel selection, preventing duplicate contradictory paths.
Every player and bot group rolls up to a squad leader slot visible on the tactical map header. When you resign as commander, you typically drop into a squad leader role with several AI followers — Moonracer's tutorial shows three bots awaiting orders under the leader nameplate.
Squad leaders mirror commander tools at smaller scale: open the map or wheel, select squadmates, and assign fragments of the commander's plan. Members set to Freelance ignore manual leader micro unless you override with Follow me.
Human squad leaders bridge pub coordination gaps. Even when the commander is AI, a human leader can Freelance-up and still split fireteams for loadout specialists — one anti-armor pair on armor pads, one medic stack on the point.
If you want pure infantry gameplay, join a squad, set Freelance, and ignore the map. You will still receive objective guidance from whichever commander — human or AI — is active.
When no human accepts the commander seat, Angels Fall First assigns an AI commander automatically. The match continues with bot squad leaders interpreting AI markers just like human orders.
AI commanders prioritize objective rotation and reinforcement timing on most official maps. They are competent enough for single-player training but rarely coordinate complex boarding feints or multi-phase space denial the way an experienced human does.
You can vote or resign command to force leadership changes in some modes — check the tactical map actions panel. If you prefer shooting, leave AI in charge and focus on squad leader Freelance play.
Offline bot servers use the same fallback, which makes them ideal for learning map letter callouts before joining multiplayer. AI commanders also fill when human commanders disconnect mid-match, preventing stalled matches on Steam after the July 2026 1.0 launch surge.
Treat AI command as training wheels, not an excuse to ignore objectives. Freelance infantry still needs players in anti-armor and support loadouts to answer AI-driven armor pushes.
Commander actions and broader objective play feed the Command (yellow) requisition track — the same budget that pays for weapon attachments, optics, underbarrel launchers, and armor modules in the loadout screen.
Each Command level adds +10 points to your Command budget cap, identical to Combat and Support leveling described on the requisition page. Marking objectives, staying active as commander, and team success contribute alongside kills and repairs.
High Command rank unlocks richer attachment layouts without raising Combat costs — a commander who also fights can afford suppressors and advanced sights on primary weapons while still fielding heavy Support gear like turrets or AT launchers.
Deliberately commanding a few bot matches accelerates Command XP safely. You can test order timing, then spawn with upgraded attachments in the same offline session.
Command XP is persistent progression tied to your profile, not a per-life buff. Plan long-term attachment goals the same way you plan Combat weapon unlocks.
| Activity | Requisition track | Commander tie-in |
|---|---|---|
| Capturing / defending objectives | Command + Support | Map orders align team toward XP events |
| Spotting and staying alive as commander | Command | Encourages active map use, not AFK tabbing |
| Attachment-heavy loadouts | Command spend | Rewards prior commander / objective play |
| Boarding success | Mixed budgets | Pair commander pads with boarding guide routes |
Volunteer at match start or accept the prompt when no leader is assigned. Press Escape to open the tactical map once the role is active.
An AI commander takes over automatically — the same fallback used in single-player bot matches.
No. Orders go to squad leaders first; leaders pass them via the map, wheel, or Freelance mode.
Yes — objective play and commander activity level the Command (yellow) budget used for attachments. See requisition.
Yes. Offline servers support full commander flow — ideal practice before multiplayer.
Start with the loadout guide and weapons hub after you rank Command XP.
Matched by build plan, shared topics, and guide progression — not random related links.