Angels Fall First factions — ULA vs AIA

Angels Fall First Factions

Angels Fall First factions guide — United League Army vs Antarean Imperial Army on Steam.

Angels Fall First ULA faction gear tree reference.

Angels Fall First factions — ULA vs AIA

Angels Fall First pits two sci-fi armies against each other: ULA (United League Army, blue armor) and AIA (Antarean Imperial Army, yellow/orange armor). Faction choice changes every weapon silhouette, vehicle chassis, fighter hull, and capital ship you spawn — but never locks you into a class. Both sides use the same seven-slot loadout rules and three requisition budgets.

Combined-arms sci-fi warfare — infantry, vehicles, fighters, and capital ships on planetside and in space. Think of factions as parallel gear trees with mirrored roles: each side fields pistols, SMGs, assault rifles, energy rifles, machine guns, sniper rifles, anti-vehicle weapons, turrets, mechs, gunships, and full capital ship lines.

This Angels Fall First factions guide explains visual identity, stat tendencies, parallel unlock paths, and how to pick a side for your first 1.0 matches. Meta comparisons live on the tier list; vehicle specifics on vehicles and capital ships.

Camo and color customization is saved per faction — switching from ULA to AIA resets appearance options so you can run blue steel on one side and imperial gold on the other without cross-contamination.

Steam server browsers show faction balance per match. Offline single-player bot fights let you swap sides instantly to learn both trees before committing to multiplayer identity.

ULA — United League Army (blue)

ULA is the human coalition faction. Infantry wear blue armor plates; UI accents and team markers read friendly blue on the tactical map. Lore frames ULA as conventional combined-arms professionals holding the line against imperial expansion.

Community weapon guides describe ULA small arms as higher rate-of-fire with slightly lower per-shot damage than AIA equivalents — a bias toward tracking targets and suppressive fire rather than single-shot deletion.

ULA pistol baseline is the Koromiyaki UDP (14 Combat budget in overview footage). SMG line centers on the Aeger TA family; assault rifles include the Miyaki DK11A carbine line referenced across wiki comparisons.

Ground signature vehicles include the Velius mech — dual weapons, jump jets, infantry support utilities, and countermeasure slots per official wiki stat blocks. Gunship examples like Locust and Sturm appear in community armor warfare montages.

ULA dropships and fighters use angular human-industrial art passes. If you prefer Battlefield-style responsive rifles and agile mechs, ULA is the intuitive pick.

AIA — Antarean Imperial Army (yellow/orange)

AIA is the imperial antagonist faction. Armor reads yellow and orange, with sharper alien-industrial silhouettes on rifles and ship hulls. Lore positions AIA as technologically aggressive occupiers with heavier hit profiles.

Mirrored to ULA, AIA weapons often trade fire rate for harder individual hits — the P6I assault rifle is the usual comparison point against ULA's DK11A, with guides noting P6I strength in close-range burst trades.

SMG rivalry maps YAS-13 and P4 against ULA SMGs; community tier talk highlights P4's faster swap and reload cadence versus YAS raw volume. Sidearm and energy rifle slots follow the same parallel layout as ULA.

AIA mech counterpart to Velius is the Gheist, with comparable weapon and utility slots but distinct handling feel. Vehicle overview videos treat AIA armor columns as slightly slower but punishing in alpha strike windows.

Pick AIA if you want slower, heavier shots and imperial aesthetics on fighters like Sword or Firefly multi-role frames listed in the vehicles hub.

Angels Fall First parallel gear trees

Both factions expose parallel gear trees — every infantry category exists on each side with a unique model and stat tweak, not a shared neutral pool. Pistols, SMGs, shotguns, assault rifles, energy rifles, LMGs, sniper rifles, AT weapons, and deployable turrets all duplicate across ULA/AIA.

The loadout screen lets you swap faction in the upper storage window; presets, vehicle edits, and camo are stored separately per side. Rank and requisition levels are not faction-locked — your Combat 5 budget applies whether you spawn ULA or AIA gear.

Starfighter and dropship lines mirror the same philosophy: Rapier and Iret light fighters, Sword and Firefly multi-role frames, and bomber variants exist per faction art. Capital ships scale up to 16 hull types with faction-specific interiors but identical boarding rules.

Attachments and ammo types (armor-piercing, corrosive, shock, incendiary) roll out on both trees wherever the base weapon supports barrel or ammo hardpoints — Command budget spending works identically.

There is no pay-to-win faction flip: side choice is aesthetic and handling preference, not access gating. Competitive tier list rankings therefore compare loadout roles (assault, support, anti-armor, boarding) rather than declaring ULA strictly better than AIA.

CategoryULA exampleAIA exampleNotes
PistolKoromiyaki UDPImperial sidearm lineBoth fit sidearm slot · attachments shared rules
SMGAeger TAYAS-13 / P4P4 swap speed vs YAS volume — see tier list
Assault rifleMiyaki DK11AP6IULA ROF · AIA per-shot power
MechVeliusGheistDual weapons · jump · utilities
Capital shipULA destroyer variantsAIA destroyer variants16 hull types · boarding guide

Angels Fall First faction infantry weapons

Infantry is where parallel trees feel most granular. Overview footage walks ULA's full entry arsenal at preset rank — pistol, SMG, shotgun, assault rifle, energy rifle, machine gun, sniper, anti-vehicle launcher, and turret — before noting that AIA duplicates every category with its own models.

Weapons with sight rails share optic pools: you can build meme sniper pistols because hardpoints reuse the same glass and barrel options as primaries, funded by Command points. Corrosive ammo applies acid DoT that shaves max health on armored targets; shock ammo punishes shields and slows sprint — elemental choices are faction-agnostic once unlocked.

ULA's general fire-rate bias helps newer players win tracking duels on open planetside lanes. AIA burst damage rewards peek-shoot discipline around cap points and ship corridors.

Sidearm slot competition matters: the multi-wrench repair tool occupies the same slot as pistols and SMGs. Support players on either faction often keep the wrench for armor repairs and revives unless they need a backup gun — see support tiers on the tier list.

Detailed stat tables will expand on the weapons hub in Phase 2. Until then, use faction overview videos plus offline bot tests to compare TTK on your target map.

Angels Fall First faction vehicles & starfighters

Ground vehicles split into LAV, IFV, MBT, mech, and gunship families with faction skins and hardpoint layouts. ULA Velius and AIA Gheist mechs headline combined-arms montages; both support dual weapons, jump mobility, and countermeasures.

Air layers mirror ground: light fighters, multi-role frames, bombers, and dropships exist per faction. Space maps add corvettes through larger cruisers — all enterable for boarding and subsystem sabotage.

Vehicle loadout presets are faction-scoped like infantry. Editing ULA tank ammo does not change AIA tank configs. Support requisition still pays for heavy AT kits that counter both faction armor equally if you bring the right launcher.

Commander Mode treats faction vehicles as interchangeable objectives — mark the pad, not the paint scheme. AI bot fills will spawn whichever side the server rules demand.

Which Angels Fall First faction to pick

Pick ULA if you want higher cadence rifles, blue team readability, and Velius mech fantasy. Pick AIA if you prefer heavier per-shot damage and yellow/orange imperial visuals.

For competitive grinding, rotate both in single-player until you know which mirror weapon fits your loadout budget. Faction swap is free; only time cost is releveling familiarity.

Friends on Discord should stack the same faction in pub groups — squad leaders share map colors. Mixed-faction parties are impossible by design.

After picking a side, read the beginner guide for first-match flow and the tier list for role-based builds that work on either tree.

Angels Fall First factions FAQ

What are the Angels Fall First factions?

ULA (United League Army, blue) vs AIA (Antarean Imperial Army, yellow/orange).

Does faction lock my class?

No. Angels Fall First has no fixed classes — only loadout slots and requisition budgets.

Are ULA and AIA weapons identical?

No. They are parallel gear trees with mirrored categories and different stat tendencies.

Do requisition levels transfer between factions?

Yes. Combat, Support, and Command ranks are profile-wide.

Which faction is stronger in the meta?

Side balance shifts by patch — see loadout role tiers on the tier list, not hero rankings.

Can I practice both factions offline?

Yes — single-player bot matches support full faction swaps.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

Back to home