Angels Fall First tier list hub

Angels Fall First Tier List

Angels Fall First tier list hub — loadout, weapon, and vehicle meta after the 1.0 release.

Angels Fall First loadout slots and budget meta.

Angels Fall First tier list — loadout meta

The Angels Fall First tier list on angels-fall-first.wiki ranks loadout combinations, not hero characters. Angels Fall First has no fixed classes — your battlefield role comes from seven loadout slots constrained by Combat, Support, and Command requisition budgets.

Combined-arms sci-fi warfare — infantry, vehicles, fighters, and capital ships on planetside and in space. Meta tables below sort assault, support, anti-armor, and boarding builds into S / A / B / C bands for the July 2026 1.0 launch window. ULA and AIA gear are parallel — tiers describe roles that work on either faction tree from the factions page.

This is not a weapon encyclopedia. Individual gun stats expand on weapons; vehicle counters live on vehicles. Use this hub when you ask "what loadout should I spawn?" rather than "which hero is S-tier?"

Rankings synthesize loadout tutorial guidance, faction weapon overviews, community weapon tier videos, and early 1.0 pub reports. Patch days can reshuffle rows — cross-check updates after major Steam notes.

Offline single-player bot matches are the fastest way to verify a build before trusting a tier label online.

Angels Fall First tier list methodology

Each Angels Fall First tier list row scores practical spawn value: cap point fighting power for assault, team sustain for support, vehicle deletion for anti-armor, and interior burst for boarding. Cost efficiency inside requisition caps matters as much as raw TTK.

S-tier builds define the meta — spawn most matches unless map or squad comp demands a switch. A-tier builds are strong generalists or situational answers. B-tier builds work in bot lobbies or niche maps but lose to optimized loads online. C-tier builds are budget traps or meme sets — fun, not competitive.

Heavy armor and dual primary setups slow movement — tiers penalize builds that win duels but miss rotations on large planetside maps. Light suit assault loads that keep sprint uptime rank higher for pub capture modes.

Command attachments (optics, suppressors, underbarrel launchers) can bump a B primary to A if you invested Command XP via commander play — tiers assume average attachment rank for fresh 1.0 accounts.

Boarding tiers ignore open-field sniper excellence; corrosive and shock ammo matter more in ship corridors. Anti-armor tiers prioritize Support budget launchers over Combat rifle comfort.

TierMeaningSpawn advice
SBest-in-slot for the roleDefault pub spawn
AStrong · slightly map-dependentSwap in when comp needs it
BPlayable · outscaled onlineBot practice or meme nights
CBudget trap or noveltyAvoid in serious MP

Angels Fall First assault loadout tiers

Assault builds prioritize flexible primaries, moderate armor, and enough sprint to rotate cap points. They fund mostly Combat requisition with a sliver of Command for red-dot optics.

Dual mid-range rifles dominate pub capture — ULA DK11A and AIA P6I lines sit in S because both handle medium lanes with acceptable TTK after attachment rank. P6I wins close peek trades; DK11A wins sustained tracking.

SMG rush builds (Aeger TA, P4, YAS-13) rank A on tight maps and ship interiors but drop on open Errah-style territories where LMG suppression wins.

Shotgun and melee hyper builds are B — devastating in bot lobbies, punished by open sightlines and vehicle splash. Sniper-primary assault gimmicks land C unless you are on a defined long-lane defense squad.

TierAssault buildCore slotsWhy
SMedium AR flex (DK11A / P6I)Light/medium suit · AR primary · pistol backupBest cap rotation DPS · attachments scale with Command XP
ASMG entry (Aeger TA / P4 / YAS)Light suit · SMG + grenadesStrong CQB · falls off on open ground
ALMG anchorHeavy suit · LMG primary · ammo kitPoint hold · slow rotate
BShotgun rushLight suit · shotgun · meleePub stomp in bots · hard online
CDual pistol memeThree pistols · no wrenchNo team utility · novelty only

Angels Fall First support loadout tiers

Support builds spend Support (blue) budget on med kits, ammo boxes, repair tools, and turrets. The multi-wrench sidearm is the hidden S-tier item — repairs armor on vehicles and allies and revives downed teammates, occupying the sidearm slot instead of a backup gun.

Medic + light AR combinations rank S because they keep cap points alive during armor duels. Dropping the wrench for a pistol drops you to B unless your squad never pushes vehicles.

Ammo resupply + LMG partners rank A for sustained defense. Deployable turret nests are A on static objectives, B on mobile boarding ops where you must relocate constantly.

Pure grenade spam without sustain tools is C — requisition spent on explosives alone does not recycle team value.

TierSupport buildCore slotsWhy
SCombat medicMulti-wrench · light AR · med kitRevive + armor repair win team fights
AAmmo LMG anchorWrench or pistol · LMG · ammo boxSustain point holds
AEngineer turretWrench · carbine · deployable turretStrong on fixed caps
BPistol medicPistol backup · med kit · no wrenchLess vehicle synergy
CExplosive-onlyGrenade stacks · no sustainSelfish req spend

Angels Fall First anti-armor loadout tiers

Anti-armor builds tax Support budget for AT launchers, mines, and sometimes heavy suits to survive return fire. Combat budget covers a fallback carbine for infantry duels while you reload tubes.

Dedicated AT + light carbine loadouts rank S on mixed armor maps — you delete LAV/IFV pushes then still fight infantry on the cap. Dual launcher meme builds are C — too slow, too helpless vs riflemen.

Mine satchel specialists rank A for ambush lanes near vehicle pads but require map knowledge. Energy rifle anti-shield setups sit A when AIA/ULA shield tech appears in pub comps, B otherwise.

Bringing zero AT to a mech-heavy Operation is how assault tiers feel like C regardless of rifle skill — check enemy vehicle count in offline single-player before spawning.

TierAnti-armor buildCore slotsWhy
SAT + carbine flexSupport AT launcher · DK11A/P6I · light suitHard counter armor · still wins infantry trades
AMine ambusherSatchel/mines · SMG · light suitPad denial · map knowledge required
AAnti-shield energyShock ammo energy rifle · pistolCounters shield tech · niche
BHeavy HMG anti-lightLMG · minimal ATSoft counters LAV · weak vs tanks
CNo AT rifle onlyDual rifles · no Support spendFeeding mechs on mixed maps

Angels Fall First boarding loadout tiers

Boarding builds optimize for capital ship interiors — close quarters, subsystem sabotage, and core rush timing. They differ from open-field assault tiers even when using similar guns.

Light suit SMG + breaching grenades rank S for corvette pushes — sprint length matters more than LMG DPS in corridors. Corrosive ammo builds rank A because acid DoT shaves max HP on armored ship defenders.

Heavy armor boarding loads are B — you win peek trades but miss evac windows when the core detonates. Sniper primaries inside ships are C unless your squad assigns dedicated long lanes.

Always pair boarding weapons with Support spend on med kits or wrenches — core runs fail to hallway attrition without revive tools. Full routes live on the boarding guide.

TierBoarding buildCore slotsWhy
SSMG breacherLight suit · P4/YAS/Aeger · fragsMobility + CQB TTK in corridors
ACorrosive ARMedium suit · corrosive AR · med kitShreds armored defenders · slower rotate
AShotgun stackLight suit · shotgun · meleeRoom clear · weak vs open hangar
BHeavy AR slow pushHeavy suit · DK11A/P6IWins duels · misses evac timing
CSniper interiorSniper primary · minimal CQBMap-dependent · usually wrong role

Angels Fall First tier list FAQ

Is this a hero tier list?

No. Angels Fall First has no heroes — only loadout roles ranked here.

Do ULA and AIA share tiers?

Yes at the role level. Swap mirror weapons (DK11A ↔ P6I) on the factions trees.

What is the best assault loadout?

S-tier medium AR flex (DK11A / P6I) with light/medium armor for 1.0 pub capture modes.

Why is multi-wrench S-tier support?

Sidearm-slot repairs and revives outperform pistol backup for team value — see loadout tutorial notes.

When does the tier list update?

After major updates and verified community balance reports post-1.0.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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